A downloadable game for Windows

Hollow is a local split-screen multiplayer shooter with a gamemode that changes during the match. In this demo build, the match begins with King of the Hill, players fighting for control of a single point. Once the match has progressed to its halfway point Turbo Mode is enabled, doubling player movement speed and weapon fire rate. Finally, during the last minute of the match, Double Damage is enabled to ramp up the tension for players doing well and to assist players who need a boost in points. Matches are 10 minutes each and the current build contains two maps. In the future, we would like to refine gameplay elements and add more gamemodes to switch through on more maps. Another addition we want to add is the ability to select desired gamemodes to shuffle through on the map selection screen. 4 controllers are required for a full match.

Hollow was created for Interactive Game Design at Kent State University, 2022

Credits: Joseph Murray, Jed Girard, Ethan Fletcher

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Hollow Demo
External